Previously... Part 1|Part 2
See Also... Revised
In the previous post you saw the weapons, and you perhaps noticed the lack of the simple weapon, military weapon, and superior weapon labels. That's because I've done away with those concepts. What we have in my system are just improvised weapons and the equivalent of military weapons. So why did I kill simple weapons and superior weapons? Well, superior weapons haven't been killed, I simply turned them into a set of feats. As for simple weapons, I honestly never really must understood what they added to the system. Most weapon using classes have access to military weapons or either the melee or ranged variety, and those that don't haven't really been held back very much because they're still only one feat away from a superior weapon, so let's do away with the arbitrary division,
You'll also noticed that the versatile and off-hand properties are gone, along with both heavy thrown and light thrown. Off-hand weapons still exist as their own type, off-hand and main-hand thrown weapons can use Dexterity for their attack and damage rolls, and main-hand and two-hand thrown weapons can use Strength for their attack and damage rolls; so those three properties are still around, just rendered in a different way.
Versatile, however, has been left out in the cold. The reason is that versatile was not necessary, if you want to use your weapon one-handed you generally use it that way, and if you want to use your weapon two-handed you mostly use it that way; so versatile simply gave you an option that was only used to abuse the rules (such as when a swordmage uses a free action to switch to two hands, attacks, and then uses another free action to switch back to one hand so that he can have slightly higher damage but still keep his full warding bonus.) What I'm saying (rather long-windedly) is that it only adds complication to the game, complication that is not needed.
The Feats
Returning to the notion of superior weapons, my system includes these feats that modify weapons. This is similar to the way that superior weapons were largely just a slight upgrade on your military weapons, adding damage, accuracy, or properties. The difference is that this is a more versatile system, allowing you to add most benefits to most weapons in a way that superior weapons couldn't concisely do.
These feats, except for Throwing Balance, are Weapon feats. Weapon feats are a set of restricted feats; while you can take more than one of these feats, you cannot choose the same weapon for more than one of them. This prevents you from making a double-superior weapon.
Accurate Weapon [Weapon]
Benefit: One weapon you use gain Accurate 1. If your weapon already has the accurate property, increase the value by 1.
Special: You can take this feat more than once. Each time you select this feat, choose a different weapon.
Brutal Weapon [Weapon]
Benefit: One weapon you use gains Brutal 2. If your weapon already has the brutal property, increase the value you can re-roll by 1.
Special: You can take this feat more than once. Each time you select this feat, choose a different weapon.
Critical Weapon [Weapon]
Benefit: One weapon you use gains High crit. If your weapon already has the high crit property, you roll 1[W] extra when you score a critical hit with that weapon.
Special: You can take this feat more than once. Each time you select this feat, choose a different weapon.
Defensive Weapon [Weapon]
Benefit: One weapon you use gains Defensive 1. If your weapon already has the defensive property, increase the value by 1.
Special: You can take this feat more than once. Each time you select this feat, choose a different weapon.
Destructive Weapon [Weapon]
Benefit: One weapon you use has its damage die increased using the following progression:
1d4 > 1d6 > 1d8 > 1d10 > 1d12 > 2d6
Special: You can take this feat more than once. Each time you select this feat, choose a different weapon.
Throwing Balance
Benefit: One non-polearm melee weapon you use gains Load draw and a thrown range: 5 for an off-hand weapon, 3 for a main-hand weapon, and 2 for a two-hand weapon.
Special: You can take this feat more than once. Each time you select this feat, choose a different weapon.
Note: This feat is not a Weapon feat and therefore does not prevent you from choosing this weapon when you take a Weapon feat.
Quick-Load Weapon [Weapon]
Benefit: One ranged weapon you use has its load property modified using the following progression:
Load move > Load minor > Load free
In addition, you can load one-hand ranged weapons with just one hand.
Special: You can take this feat more than once. Each time you select this feat, choose a different weapon.
The Credits
Two blog posts in particular helped shape what I've presented here. They both appear on the Wizards community.
Guide to Disreality
Weapon Layers
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