29 September 2011

Simplified Weapons (Revised)

Previously... Part 1|Part 2|Part 3

I’ve changed my mind about a few things. The biggest thing is that I’ve now been swayed into restoring simple weapons, which is where slings and bludgeons now live. I’ve also added a few thrown weapons that don’t require the feat to create and reduced the range of ranged weapons. I removed backlash due to concern over it, and I’ve given flails brutal; this also means that I’ve gotten rid of picks altogether. Finally, I’ve added shields as a weapon group, inspired by Wrecan.

Elements in orange have been changed since the previous version.
Elements in blue have been added since the previous version.

Simple Weapons
Type
Range
Damage
Properties
Improvised Melee
Off-Hand Melee
1
1d4
Main-Hand Melee
1
1d6
Two-Hand Melee
1
1d8
Bludgeons
Off-Hand Bludgeon
1
1d6
Main-Hand Bludgeon
1
1d8
Two-Hand Bludgeon
1
1d10
Improvised Thrown
Off-Hand Thrown
5
1d4
Load draw
Main-Hand Thrown
3
1d6
Load draw
Two-Hand Thrown
2
1d8
Load draw
Improvised Ranged
One-Hand Ranged
7
1d4
Load move
Light Ranged
10
1d6
Load move
Heavy Ranged
10
1d8
Load move
Slings
One-Hand Sling
7
1d6
Load minor
Light Sling
10
1d8
Load minor
Heavy Sling
10
1d10
Load minor

Advanced Melee Weapons
Type
Range
Damage
Properties
Axes
Off-Hand Axe
1
1d6
High crit
Main-Hand Axe
1
1d8
High crit
Two-Hand Axe
1
1d10
High crit
Reach Axe
2
1d8
High crit
Blades
Off-Hand Light Blade
1
1d4
Accurate 2
Off-Hand Heavy Blade
1
1d6
Accurate 1
Main-Hand Light Blade
1
1d6
Accurate 2
Main-Hand Heavy Blade
1
1d8
Accurate 1
Two-Hand Blade
1
1d10
Accurate 1
Reach Blade
2
1d8
Accurate 1
Flails
Off-Hand Flail
1
1d6
Brutal 2
Main-Hand Flail
1
1d8
Brutal 2
Two-Hand Flail
1
1d10
Brutal 2
Reach Flail
2
1d8
Brutal 2
Hammers
Off-Hand Hammer
1
1d8
Main-Hand Hammer
1
1d10
Two-Hand Hammer
1
1d12
Reach Hammer
2
1d10
Spears
Off-Hand Spear
1
1d6
Defensive 1
Main-Hand Spear
1
1d8
Defensive 1
Two-Hand Spear
1
1d10
Defensive 1
Reach Spear
2
1d8
Defensive 1
Shields
Off-Hand Shield
1
1d4
Shielding 1
Main-Hand Shield
1
1d6
Shielding 2
Two-Hand Shield
1
1d8
Shielding 3
Reach Shield
2
1d6
Shielding 3

Advanced Thrown Weapons
Type
Range
Damage
Properties
Off-Hand
Off-Hand Thrown Axe
5
1d6
High crit, Load draw
Off-Hand Thrown Blade
5
1d4
Accurate 2, Load draw
Off-Hand Thrown Flail
5
1d6
Brutal 2, Load draw
Off-Hand Thrown Hammer
5
1d8
Load draw
Off-Hand Thrown Spear
7
1d6
Load draw
Main-Hand
Main-Hand Thrown Spear
5
1d8
Load draw

Advanced Ranged Weapons
Type
Range
Damage
Properties
Bows
Light Bow
10
1d8
Accurate 1, Load minor
Heavy Bow
10
1d10
Accurate 1, Load minor
Crossbows
One-Hand Crossbow
7
1d8
Load minor
Light Crossbow
10
1d10
Load minor
Heavy Crossbow
10
1d12
Load minor
Firearms
One-Hand Firearm
7
1d6
Brutal 1, High crit, Load move
Light Firearm
10
1d8
Brutal 1, High crit, Load move
Heavy Firearm
10
1d10
Brutal 1, High crit, Load move

Weapon Properties
Accurate: You add the specified number to your attack rolls.
Brutal: You reroll any damage dice that display the specified number or less.
Defensive: You add the specified number to your (AC and) Reflex defence(s).
High crit: When you score a critical hit, you deal 1[W] extra damage per tier.
Load: You must spend the specified action to reload your ranged weapon after firing it before you can attack with it again. Powers than allow you to make multiple attacks with the same action take this extra time into account with Load free, Load minor, and Load draw weapons, but Load move weapons must be primed with a move action first.
Shielding: When you are hit by a melee or ranged attack, you can reduce the damage taken by the specified number per tier. A reach shield can reduce damage taken to an adjacent ally.

Brutal
Though it wasn’t noted in the response I got, I thought that perhaps I should explain why weapons are getting Brutal 2 rather than 1. It comes down to math; if you have a weapon that deal 1d8, your average damage on a hit will be 4.5, and if the weapon deals 1d6, the average damage will be 3.5. Adding Brutal 1 to a weapon raises its minimum possible result by 1, which in turn raises its average damage by 0.5. When you go up or down die step, such as a change from 1d8 to 1d6, the average damage has changed by 1, because the maximum result changes by 2 and each one alters the average by 0.5. What this means is that a 1d6 Brutal 1 weapon has an average damage of 4, a 1d6 Brutal 2 weapon has an average of 4.5, and a 1d8 weapon has an average damage of 4.5. So, by giving reducing the damage a die size and giving the weapon Brutal 2 I maintain  the average damage, so the choice you make is between a higher potential maximum with the 1d8 weapon and a more steady stream of damage with the 1d6 Brutal 2 weapon. The benefit of brutal is that you get rid of the lowest results, but you also lose the highest results because of the smaller die size.

Feats
The feats are mostly unaltered in this version, except that Throwing Balance would be renamed Thrown Weapon and would become part of the Weapon category of feats, thus restricting you from stacking it with the other feats. I suppose you could remove that restriction from all of the feats, but that opens you up to potentially uncontrolled horror.

Let’s Get Rid of Load
Another possible course of action, as suggested by Wrecan in his recent blog post, is that one could get rid of the load property altogether, effectively making all ranged weapons Load free, and simplifying the use of ranged weapons. The only weapon group that change would really affect would be firearms. So there are three options: firearms can do less damage and hold onto both Brutal and High crit; they can lose High crit; or they can lose Brutal. Alternatively you could just remove firearms altogether, but I think that leaves ranged weapons a little bit sparse.

Type
Range
Damage
Properties
Option 1
One-Hand Firearm
7
1d4
Brutal 1, High crit
Light Firearm
10
1d6
Brutal 1, High crit
Heavy Firearm
10
1d8
Brutal 1, High crit
Option 2
One-Hand Firearm
7
1d6
Brutal 2
Light Firearm
10
1d8
Brutal 2
Heavy Firearm
10
1d10
Brutal 2
Option 3
One-Hand Firearm
7
1d6
High crit
Light Firearm
10
1d8
High crit
Heavy Firearm
10
1d10
High crit